Chosen of Sheverash

Chosen of Sheverash

Also known as The Dhaeraowathila

The Law of Shevarash: The chosen of shevarash are consumed with their quest to root out & destroy the evil drow, and the sources of power of their dark gods. 

Its a template that can be added to any Elf or Half Elf. A Chosen of Shevarash uses the character’s statistics and special abilities except as noted below.

BONUS SPELLS (Sp): Constant~~ Doom, Endurance, Find the path, Protection from Evil. At will~~ Holy Sword, Shield of faith. 
5/day:~~ Fire Shield, Divine Power. 3/day~~ Banishment, Prismatic Eye. 1/day~~ Storm of Vengence, Sunburst.

Immunities (Ex): Chosen of Shevarash are immune to spells cast by drow spellcasters from the school of Enchantment/Charm. They are also immune to spider venom, as well as ageing.

Unbound Enmity (Ex): The Chosen of Shevarash have evil Drow as their species enemy, much like rangers, and as such recieves a +4 bonus to her attack rolls against drow. This enmity can be concealed only with great difficulty, so the chosen suffers a -4 on all encounter reactions with drow, even those of good alignment. The also seek out 
this enemy in combat above all other foes!

Death Arrow (Sp): The Chosen can create one arrow of slaying for every character level she has attained keyed to kill drow. This ability can be used once a day

Gift of the Nighthunter (Sp): The Chosen can create a small glowing star of energy that stays near your shoulder, providing Darkvision for a range of 120′. The chosen can add its own darkvision to this ability to stack if it has any. It has three functions and you can choose to activate one of them as a free action on your turn.

Spell Turning: The Star can turn 1d4+3 spell levels as the spell turning spell.

Cover: The star gives you a +10 cover bonus to AC without affecting your actions.

Fire Bolt: The Star Lashes out with a beam of energy as a ranged touch attack against a creature up to 90′ away, dealing fire damage equal to 1d4 points +1 point per character level.

Steeldance of Shevarash (Sp): This ability works the same as a Steeldance spell, except that The blades glow with a Black & Green light giving the blades a +3 attack bonus, AC of 18, hardness of 15, and 10 hitpoints. They fly at speed 40 feet, deal 2d8 points of slashing damage against any Drow, Driders, and Yochlol. They score a threat of a critical on a natural 18 or 20.

Saves: The character adds + 2 as a bonus to all saving throws, and + 4 bonus to Fort. saves against spells cast by evil drow clerics & Wizards.

Abilities: Increase from the character as follows: Dexterity +4, Strength +4 Charisma +4.

Skills: Hide, Intimidate, Listen, Wilderness lore (Underdark), and Move silently are class skills, regardless of the character’s class.

Feats: (You gain these feats automaticly without meeting their prerequisites) Extra favored enemy, Strong Soul and Death Blow. 

Climate/Terrain: Same as the character.
Organization: Same as the character, But must be a devoted follower of Shevarash.
Challenge Rating: Same as the character +4.
Alignment: CG
Treasure: Same as the character.
Advancement: Same as the character

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