Evergrove

Evergrove

Evergrove sits in a warm and temperate climate in an area of dense forest covering his and plains. The area is on the Taim river and is exceptionally fertile. This is the southern capital of the druidic cultures.

Evergrove is a town full of flowering trees and bushes.
25% of the population are Spirit folk, of which 3/5 are Bamboo spirit folk.
there are also several Dryads
They have a lot of farming, gardening, alchemy brewing potions and remedies.
MR 3: Evergrove was founded by ...?
Nature’s Nectar offers drinks made with clear spring water, honey, and other pure ingredients. Its brews are known as pleasantly neutral, with cleverly crafted herbal flavors. The beds are made of elfsung wood, and the menu is strictly vegan.

Feel the Beer: A meditative mix of peaceful atmosphere and stimulating beverages, for the ultimate in enlightening experiences.

Wing and Queen: The sign features Titania, the Queen of the Seelie Fey Court. Although few seelie fey have actually visited the tavern, the proprietor does her best to make it look like an establishment the fairy queen would enjoy.
Cyric Temple
Biltar Millowaphen, also known as the Mad Gnome, is the High Trickster of Cyric in Evergrove, and as head of the high temple in Evergrove, Grand Trickster of all M’Kal. Biltar still retains much of his sanity, but most of his subordinates find it more comforting to think of him as mad, rather than believe that the Grand Trickster is in full command of his faculties. He is a rogue-cleric (domains of Illusion and Trickery) and a powerful Shadowcraft Mage. In recent centuries, the Church of Cyric has become one of the most hated organizations over all of M’Kal, and for good reason: Cyric’s church is pledged to spread strife and work murder everywhere in order to make folk believe in and fear the Dark Sun. It has supported cruel rulers and indulged in intrigue. Under Biltar, the church has been beset by internal feuds and backstabbing. Whenever a temple acquired something, or someone, important enough to be sacrificed, its High Trickster declared a Day of the Dark Sun to signify the holiness of the event. For especially valuable sacrifices, Biltar has demanded that they be sent to the high temple in Evergrove. Many outside the church view it as a twisted den of madness, trickery, and death. The temple occupies a subterranean cavern beneath the northern hills of Evergrove Forest, beyond the reach of the ruler of Evergrove, who have made many attempts to root out the evil cabal.

First Priest: Iolphi Mouldin, Trickster of Intrigue for Cyric in Evergrove, is an unseelie fey elf insidious corrupter (base class cleric, domains Envy and Greed).

Second Priest: Hix Mastersson, Trickster of Lies for Cyric in Evergrove, is a kitsune shapeshifter (base class cleric, domains Illusion and Trickery).

Third Priest: Funghus Murrus, Trickster of Strife for Cyric in Evergrove, is a blue goblin mage killer (base class cleric, domains Chaos and Pride).

Fourth Priestess: Tracy Varner, Trickster of Deception for Cyric in Evergrove, is an adept of some small talent. He is good with voices, and has been studying disguises. He started out as a theatre performer (expert NPC class) before joining the temple of the Prince of Lies.

Fifth Priest: Kurt Kodel is the Trickster of Murder for Cyric in Evergrove. Kurt is a beginning adept who still has much to learn. The other priests give him the dirty work of cleaning up the sacrifices after celebrations.
Gwaeron Windstorm
Haymitch Barthold was originally a human, but he has a symbiotic relationship with extraplanar plants (namely, a dread blossom swarm), which infest his body, granting him unusual properties and abilities. He is a ranger-turned druid, who carries a livewood staff that is also host to the same type of blossoms, which have granted it sentience. His animal companion is a dire bear named Clover, and she is similarly afflicted. Among his unusual qualities, Haymitch has a poisonous pollen cloud that surrounds him in a 15’ radius, making him unable to enjoy direct contact with most other creatures. This rarely bothers the reclusive Haymitch, who prefers to avoid human company and spends most of his time wandering the Evergrove Forest. He claims that the temple to Gwaeron Windstorm in Evergrove is an abomination, and although he visits the many shrines to the Master Tracker in the region, he has not passed under the gate of the temple in years. Anyone looking for High Priest Haymitch may still inquire after him at the temple, for the priests and acolytes there have reliable means of keeping watch over their itinerant leader.

Nobanion
Cheops Oubastet, the high priest of Nobanion in Evergrove, is a wemic Lion of Talisid (base class druid, but with some levels of cleric, Cat domain). His people come from the savannas north of the Evergrove Forest, south of the Painted Canyons. His loyal animal companion is an awakened celestial legendary tiger named Ra. He is a close friend of Christopher Wright, the high priest of Nobanion in Southport. Cheops is the lover of Christopher’s human companion, Bethany Norris.

Red Knight
The Lady Vicar of Red Knight in Evergrove is Grace Umbriel, a half-elf Legendary Leader (base class cleric, domains Planning and War). She is missing a chunk of her left forearm that was lost in a battle against an ogre army at the end of her battlefield career. She keeps the shield she was wearing over that forearm as a trophy above her desk. Lady Vicar Umbriel now mainly teaches command and tactics, and keeps the younger instructors in line. The temple of Red Knight in Evergrove was founded by Queen LeShay in 2124 MR as a college for military tactics and strategy. It is considered one of the finest schools of is kind on the Continent.

Shiallia
Tilly Vin, the high priestess of Shiallia in Evergrove, has been asked so many times if she is actually the goddess that she worships, that she has given up telling inquirers that she is not. She does not know if this deception is offensive to her goddess, but as yet, she has suffered no signs of Shiallia’s displeasure. Tilly Vin is a volumptuous korred with long golden-blonde hair that flows in waves past her well-formed hips and thighs. She is earthy and winsome, and delights in taking frolics with woodland creatures, granting gifts to nuptial couples, caring for pregnant animals, and planting seedling trees. It is said that she even gives out acorns of desire to those who are truly faithful to the Golden Dancer in the Glades, though this is dismissed by many as an obvious fable.The church of Shiallia in Evergrove is casually organized without much formal structure or hierarchy. Her faithful are almost entirely limited to the natural forests of M’Kal, such as Evergrove Forest. Tilly Vin has attracted many priests and priestesses, known as the Silent Helpers, through the tales that she might be the Sister Goddess in mortal form. The temple in Evergrove, located far from the city proper, may be found as a simple glade deep within the Evergrove wood, without any structure built by mortal hands. However, an inn a mile from the grove provides a resting place for travelers and devotees unwilling to live in a wild state off the land, as Tilly Vin and her fellow priests and priestesses prefer.

Siamophe
Krona Unther is a cleric and geomancer, with a level of wizard for good measure. As Chief Scion of the temple of Siamorphe in Evergrove, known as the Codex Deryanus, Krona is charged with the preservation of the artefacts, histories, and genealogies in the most inhospitable environment for such an archive: a damp semi-tropical forest. She employs spellcasters around the clock with talents in air and cold to keep back the forces of decay that constantly threaten her records. Her familiar is a badger named Munch. Krona’s cleric domains are Knowledge and Nobility.

Silvanus
Auraë Mirthrandinon has long neglected her duties as high priestess, or High Forest Mistress, of Silvanus in Evergrove. Although her priests and priestesses, or forest masters and mistresses, insist that Auraë has always been away on errands doing the work of her master, the Forest Father, his less devoted worshippers find this difficult to believe, given that it has been over five years since the last time Auraë was seen publicly in the Evergrove temple. Those who have seen her in the past report that she appears to be an elvish bowmaiden riding a shining white unicorn. Auraë has been known to travel great distances to address grave evils that befall natural forests, when worshippers of Silvanus or one of his allies or exarchs calls upon the Forest Father for aid. Her last known sighting was far to the north of Evergrove Forest, purportedly in the Yartice region. Auraë is a druid who follows an unusual path, a strange twist on the Beloved of Lurue order, for she receives her divine powers directly from Silvanus himself, rather than his unicorn demipower Lurue.

Kossuth
Unealn Laerborn, a fire elf cleric (domains: Fire, Renewal), is the High Priest of Kossuth in Evergrove. The church of Kossuth is rather hierarchical and mostly impersonal. Unealn keeps careful watch over his subordinates, and always maintains a professional distance. The temple is charged with tending the forests around Evergrove, ensuring that periodic burns are utilized to keep the woodlands healthy and prevent extreme forest fires. The Temple of Kossuth in Evergrove is an immense building of bassalt. It has yellow and orange vaulted ceilings in a gothic style, with stained glass windows showing Kossuth and his allies in battle. A great brass, copper, and gold statue of the Lord of Flames shows him with spiked chain in hand smithing his archenemy Istishia. Tall double doors worked in brass lead to more secluded chambers.

Loviatar
Misty Mountains aka mistress of suffering, and High Mistress of Loviatar in Evergrove. She took the temple, which had previously operated underground, and turned it into a respectable operation. Well, sort of. Most in Evergrove still turn up their noses at the mention of the temple, but it now attracts a decent amount of paying traffic.Misty is a cleric who specializes in the pain of the softest touches – feathers, fur, and silk, for example. Before she is finished with them, her clients are usually begging her to stop. But she knows that if she does, they will never be truly satisfied, and neither will she.

Mielikki
Celestar is a half-elf half-nymph druid of Mielikki, the High Forestarm of the Temple of Mielikki in Evergrove. As the head of the Evergrove temple, Celestar also leads the Shadoweirs, a type of religious knightly order of the woods. Although the temple turns a blind eye to the city of Evergrove itself, the Shadoweirs are very active in combating other settlements that encroach on the forest in the region. Celestar rides a blonde unicorn companion named Goldfey, and wields a +3 scimitar named Goldhorn in battle, wearing magical brass armor.
named for it's natural growths of both Cherry trees and Sakura trees
Literally the three most common plants there are Poison Ivy, Poison Oak, and Poison Sumac they actually extract the irritant resin and are rumored to sell it if you ask right
a small lumber and woodworking based village that is perpetually surrounded by fog, giving the appearance of a cloud filled forest.
has every structure built from bamboo, and indeed, the giant bamboo called Moso is the only wood that grows within several miles of it. It is ruled by a Bamboo-Spirit person, Kaguya.
Serenghet is a settlement located in the hills of the great Savanna far to the north of Evergrove, in the borders of the Mulhor desert wasteland. The Village population consists primarily of culturally Mulhorandi humans, a few wemics, and a small number of earth dwarves (from the mountains east of Jitterhold and Crystal Tower).

Serenghet History: Prior to 2400 MR, the hill on which Serenghet was later built was mostly barren, except for a great table of granite that served as the gathering site for the wemic tribes. They would gather here once a year on eight of the ten years of their regular 10-year worship cycle (see below, Worship Cycle). During the Dragon War, the waters of the Mulhor River, which were fed by the rains in the mountains between Glitter Flint and Crystal Tower, dried up due to a magically-induced climate shift. The rains would normally have fallen on the lands west of the mountains, but two millennia earlier, the Mulhorandi storm wizard Jeesh had ancanely altered the climate , forcing a portion of the rains to fall on the east side of the continental divide. This spawned the Mulhor River, and gave birth to three regions that depended on its life-giving waters. They were Ivory Hold (10 days southeast of Glitter Flint), Sand Hold (10 days southeast of Ivory Hold), and Desert Harbor (10 days southeast of Sand Hold). This climate-altering effect was meant by Jeesh to be permanent, but it was dispelled during the Dragon War by a wizard who channeled the spell’s residual arcane energies while battling an army of chromatic dragons. With Jeesh’s spell removed, the rain patterns returned to normal, falling just a little further west of the continental divide, causing the east side of the mountains to dry up. When the Mulhor River ceased to flow, the regions which depended on it (Ivory Hold, Sand Hold, and Desert Harbor) became wastelands, and the inhabitants began to starve. Tens of thousands of people died on the journey out of the desert. Those who survived the march south into the Savanna were welcomed by the wemic tribes, who fed, clothed, and gave them a new homeland at their sacred site of Serenghet.

Serenghet Village: The Village of Serenghet is a small Village, fairly young, (barely a millenium old), and is built in the Mulhorandi architectural style with blocks of pink-grey granite. The Village contains no proper temples, but each district of the Village houses a shrine to one of the twelve deities in the Mulhorandi pantheon. At the center of the Village lies a granite shrine dedicated to Nobanion. The majority of the Village's inhabitants are descendants of refugees from the dried up Mulhor River valley, the dead regions to the north.

Savanna: the Savanna surrounding Serenghet is home to nomadic bands of wemics who hunt herd animals and beasts. The western highlands also contain some solitary mountain wemics. The wemic bands travel to Serenghet during most winters at the solstice (which coincides with the annual rains that renew the savanna). The bands converge on the shrine of Nobanion to make sacrifices and pray for sufficient moisture for the coming year. The plaza surrounding the shrine can only comfortably hold about 1,000 wemics (who like to have a lot of elbow room, and get irritable in close quarters), so the pilgrims rotate into the Village, each tribe spending only a day in the plaza during the solstice week. For the permanent residents of Serenghet, especially those of Mulhor descent, the holy week is a time of fasting, thanksgiving, and remembrance for the generosity of the wemics, who took in their refugee ancestors and permitted them to settle here. They crowd around the Avenue of the Hosts, the broad highway into the Village from the savanna, and bestow garlands and other gifts on the wemic pilgrims as they enter the Village.

Worship Cycle: Once every ten years in their 10-year worship cycle, the wemic tribes from the Savanna make a pilgrimage to one of nine temples of Nobanion in M’Kal: Shadowvale, Low Road, Outport, Southport, Evergrove, White Roost, Onyx Star, Ivoryhold (in ruins, 10 days southeast of Glitter Flint), Sandhold (in ruins, 10 days southeast of Ivory Hold), and Desert Harbor (in ruins, 10 days southeast of Sandhold). On the fifth year in the 10-year cycle, the tribes make no pilgrimmage, in honor of the temples in their homelands of The Shaar across the sea.
known for Necropolitans and people who commune with the souls of the deceased.
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