Chosen of Istishia

Chosen of Istishia

Creating a Chosen of Istishia

“Chosen of Istishia” is a +4 template that can be added to any humanoid creature. A Chosen of Istishia uses all the base character’s statistics and special abilities except as noted here. A Chosen of Istishia only has its power at the will of Istishia; should The Water Lord decide to remove Chosen status from a character, he or she reverts to their old abilities.

Special Qualities: The Chosen Istishia retains all their special qualities and also gain the following: 

Damage reduction: A Chosen of the Istishia has +30 damage reduction against cold and +10 reduction to elemental attacks from acid, fire/heat and electricity.

Immunities: A Chosen of the Istishia is immune to poisen, sleep, paralysis, stunning and mind affecting abilities. Also, the character is immune to aging effects and does not age. Bonuses still accrue, and the Chosen still dies of old age when their time is up.

Breath of Water: A Chosen of Istishia can breath water as easily as air and vice versa. 

Silent Voice of Water: A Chosen of Istishia gains the power to communicate with any being with the water subtype within 100 feet of them.

By Water Alone: So long as the Chosen of Istishia drinks the proper amount of water for a humanoid of their type per day they do not need to eat or sleep.

Healing Waters: A Chosen of Istishia heals at four times the noraml rate while immursed in water.

Water Expertice: A Choosen of Istishia gains a +2 circumstance bonus on attack and damage rolls if both he and his opponant are touching water.

Water Extisgishes the Flame: A Choosen of Istishia gains a +4 moral bonus on all attacks, saves and checks used when battling worshippers of Kossuth or any creature with the fire subtype.

Water Affinity: A Choosen of Istishia gains a +1 one caster level bonus to all spells with the water designator. If the Chosen already has a caster level bonus from something else these bonuses stack.

Water’s Fury: Once per tenday a Chosen of Istishia has the ability to summon four Huge water elementals as if using the the summon monster IX Spell.

Bonus spell like abilities (Sp):
At will- Create Water, Water Walk, Freedom of Movement
5/day – Bless Water or Curse Water, Endure Elements
3/day – Protection from Elements, Control Weather
1/day – Gate

Abilities: +2 Int, +8 Wis, +4 Chr.
Skills: Swim becomes a class skill, +4 Knowledge (the planes), +4 swim
Feats: Same as character
Climate/Terrain: Same as the character
Organisation: Same as the chracter
Challenge Rating: Same as the character +4
Alignments: CN, N, NE, NG, LN
Teasure: Same as the chracter
Advancement: Same as the chracter

A true beliver in balence, Istishia never has any more or fewer Chosen than his hated rival Kossuth. But who the Chosen are and how many of them there are are amoung the Istishian faith’s most closely guarded secrets.

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