Here we have it, the beginnings of a Rivalry. Our two adventurers in question are named Stan Dard, and Frank Vopard.
Both are from families of similar backgrounds with most of their working family members either being in the town guard or military for part of their careers. Adventuring was a bit uncommon, but not common enough to be the family legacy. The difference was the philosophy each had on their path to success. The Dard family believed while you improved your martial talents you must also continue to improve the equipment you carried with you so that it could keep up with you as you grow. the Vopard family, on the other hand, believed that as you train your martial talents you should too grow the level of generosity and kindness you project into the world. If you were kind enough to the world, then fate itself would protect and empower you.
If you have not guessed this is the first step in the comparison of regular fighter versus Vow of Poverty Fighter. So how shall we compare the proverbial apples and oranges? Simply by Going stat by stat and looking at the changes in detail. I won’t go over every stat, just those that change.
The first difference is, Stan Dard will have three hitpoints more than Frank Vopard, because Frank Vopard was forced to give up the toughness feat in order to take his Sacred Vow.
Second is a loss of 1 to his AC versus a chosen enemy due to having to give up his Dodge Feat in order to make his Vow of Poverty. This results in Frank Vopard having an AC of 1 less than Stan Dard.(Leading to Frank being 5% more likely to be hit in 1v1 combat.)
Third, up is going to be Armor Class. Stan Dard is using a Chain Shirt and a heavy wooden shield. This combined with his dexterity gives him a total armor class of 18, with 12 touch AC and 16 flatfooted AC. Meanwhile, Frank Vopard will not use armor or shields. This results in a total armorclass of 16, with a touch AC of 12 and a flatfooted AC of 14. This means that in the case of direct melee defenses, Stan Dard has an advantage. (10% greater chance that Frank Vopard will be hit when fighting an identical enemy to Stan Dard).
The fourth and final difference is the choice of weapon. While Stan Dard uses a Longsword and focused his training on it, Frank Vopard chose a Morningstar and put the same level of training into it. Both perform roughly the same damage potential, just a different shape of wound. This does give a small advantage to Frank Vopard in that his Morningstar both bashes and pierces, while Stan Dard’s sword only slashes. This means when citing specific situations in fighting enemies that resist a specific type of weapon, Frank Vopard can cover more bases. But these are highly situational and unrelated to their early quests.
When fighting Kobolds, Frank Vopard has a 25% chance of being hit. Meanwhile, Standard has a 10-15% chance of being hit depending on if it’s his chosen target or one he isn’t focused upon. The average damage from a hit by a kobold is going to be roughly 2.5, meaning Stan Dard could take 6 hits while Frank Vopard could only take 5. Their attack potential and damage potential is effectively identical. They will kill kobolds at the same rate, but Stan Dard will last longer when fighting many of them in a row. Frank is twice as likely to get hit and slightly more fragile.
In conclusion, assuming that the two are either in the same party or nearly identical parties performing the same goals; Stan Dard is significantly raiding kobolds than Frank Vopard is. It is worth noting however that since Frank Vopard has sworn off the exploitation of personal wealth it is possible that Frank Vopard may enjoy social benefits depending on what they do with their share of the wealth they won’t personally use.
Stan and Frank’s rivalry does not end however. They both have been venturing a while, and are about to hit level 2. Cast your vote below, what should they both face while at level 2?